An article about breaking old rules, and a promotion five years overdue
Upon realizing I had a serious game on my hands, I started thinking about artwork. I talked to a draftsperson I know well. My mom.
Pilatch needed a game to demonstrate its educational potential. It had to be easy yet exciting, and trick the player into learning arithmetic.
While camping along the Delaware river, Johnny-A asked about Runway's multiplayer potential. I had never played it outside a duel before.
Pixel Lincoln is a game with my kind of attitude. Just the title was enough to interest me, and I was attracted by its 16-bit artwork.
Of the other designers' games at the May 19th UnPub mini, the first I got to play was named "Æther."