How Pilatch games are created, and why certain choices are made during the design process.
An article about breaking old rules, and a promotion five years overdue
Pilatch needed a game to demonstrate its educational potential. It had to be easy yet exciting, and trick the player into learning arithmetic.
Pixel Lincoln is a game with my kind of attitude. Just the title was enough to interest me, and I was attracted by its 16-bit artwork.
Of the other designers' games at the May 19th UnPub mini, the first I got to play was named "Æther."
Back in the day, Pilatch was spawned from fiction, and the number three.